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Virtua Tennis 4 | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Producer(s) | Jun Yoshino |
Designer(s) | Mie Kumagai |
Series | Virtua Tennis |
Platform(s) | PlayStation 3 PlayStation Vita Xbox 360 Wii Microsoft Windows |
Release | PlayStation 3, Wii, Xbox 360
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Genre(s) | Sports |
Mode(s) | Single player Multiplayer (2 to 4) |
Virtua Tennis 4 (Sega Professional Tennis: Power Smash 4 in Japan) is the third sequel to Sega's tennis game franchise, Virtua Tennis. It was released on PlayStation 3, Xbox 360, Microsoft Windows, Wii and PlayStation Vita. Virtua Tennis 4 is also being produced for a four player stick based arcade.[1]
Gameplay[edit]
The game supports the PlayStation Move controller on the PlayStation 3, the Kinect[2] on the Xbox 360, and the Wii MotionPlus on the Wii. All previously mentioned devices are optional, although the Wii MotionPlus is required for actual motion-controlled gameplay in the Wii version, which is controlled with the Wii Remote held sideways if the accessory is unavailable. Virtua Tennis 4 allows the player to step into the shoes of some of the world's best tennis pros. The game supports stereoscopic 3D on the PlayStation 3. When the PlayStation Move is used, the character's left and right movement is automatic but each swing of the racquet must be performed by the player and one can drop back or rush to the net by physically stepping back or forward. There is a dynamic camera system in place, so when the ball is in the other half of the court, the camera pans out so that one can see one's position.
The series — which debuted in Canada in December 1985 — starred Colleen Dewhurst and Richard Farnsworth as turn-of-the-century Canadian siblings Marilla and Matthew Cuthbert, who take in the precocious, red-headed orphan Anne (with an 'E') Shirley, played by Megan Follows. Anne of green gables pbs series cast. On this day in 1986, PBS premiered the first part of Sullivan Entertainment's miniseries adaptation of L.M. Montgomery's classic novel, Anne of Green Gables.
When the ball is coming towards the player, it glides into a first person viewpoint where the player can see their racquet in front of him and time their swing accordingly. The player can twist the racquet to adjust its face when it connects with the ball, allowing skilled players to apply spin.[3]
Players[edit]
On 1 January 2011, a trailer was released on the YouTube channel of Sega America[4] with a partial list of players that were confirmed for the game. On their blog entry published the same day,[5] it is announced that there will be seven new inclusions to the game.
Six days later, on the Facebook page of the game, the full list of players was released. On 31 March, on the same media, it was announced that 3 legends were included to the game. However, these will be exclusive for PlayStation 3 (along with 2 new mini-games).
As well as these players included in the game, the user has the option to create up to eight of their own players in the World Tour mode.
Development[edit]
This is the first game to be developed by the original Virtua Tennis team Sega AM3 since 2006.
Despite the fact that Sega opted to skip GamesCom, Virtua Tennis 4 was revealed at the convention at Sony's booth.[6]
World Tour Edition[edit]
An updated Vita port, entitled 'Virtua Tennis 4: World Tour Edition' was announced on June 7, 2011,[7] and was to simultaneously launch with the PlayStation Vita, along with being exclusive to Sony's new handheld.
The World Tour addition included many exclusive features. More mini-games were added, along with touch controllers. You can also play in first person mode, and control the game using the Vita's gyroscope. Players may use the handheld's front camera to take a photo of their face, and have the game construct a character based on the photo (Similar to the mechanics of the game Reality Fighters).[8] After the game downloads your image, you may edit your player in a light character customization screen. Different game templates were also added, allowing the user to play in various time periods, ranging from the early 20th century to one-hundred years in the future.[9]
Two players may now play using the same system, by turning it sideways in the style of Pong,[10] with each participant using a combination of touch control and buttons or analog to play. Augmented reality can be used to bring tennis players featured in the game to life on your system.[11] Simply select a player, and have them brought into onto your screen, with the background being whatever is facing the second camera on the system.
Online play had also been touched up on, allowing players to share stats, and allowing users to share comments on the other's game home screen.[9]
The game itself was enjoyed by players, critics, and actual tennis players alike (See Reception for more on the reviews). Tennis star Andy Murray stated that he enjoyed the game while playing against a representative from Sega, stating that he found it and entertaining, praised the graphics, and said his in game character was an accurate representation of him.[12]
As of July 2017, Virtua Tennis 4 is the only tennis simulation game available for the PlayStation Vita.[13]
Reception[edit]
Reception | ||||||||||||||||
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GameZone gave the game a 6/10, stating 'By and large, Virtua Tennis 4 does adhere strongly to its roots, bringing enough excitement to lure a wider audience. However, it would be useful for a study to be conducted of similar titles, so that these updated features could find their way into the beloved franchise.'[23]GameSpot had reviewed the Xbox 360 version and gave it 5.5 out of 10. It stated that 'In almost every respect, Virtua Tennis 4 is outclassed by its rival Top Spin 4' because Virtua Tennis 4 have annoying music, too simple controls and unrealistic sound effects.[24]
References[edit]
- ^'VT4 coming to Arcades'. Facebook. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 Kinect Review'. Kinectronic.com. Archived from the original on 2011-05-04. Retrieved 2011-05-25.
- ^James Gallagher (2010-08-30). 'A Few Rallies With Virtua Tennis 4 And PlayStation Move'. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 – Trailer of Awesome'. Sega of America. YouTube. 2011-01-20. Retrieved 2018-01-09.
- ^Virtua Tennis 4 announced for Xbox 360, Wii + new trailer!
- ^'Virtua Tennis 4 in action'. Sega Bits. 2010-08-18. Retrieved 2018-01-09.
- ^'#SegaE3 – World's Greatest Tennis Stars head to NGP in Virtua Tennis 4'. Sega. 2011-06-07. Retrieved 2018-01-09.
- ^'Virtua Tennis 4: World Tour Edition Review'. IGN. News Corporation. 2012-02-22. Retrieved 2018-01-09.
- ^ abMie Kumagai (2012-02-21). 'Virtua Tennis 4: World Tour Edition Serving Up Tomorrow'. Retrieved 2018-01-09.
- ^Jeff Rubenstein (2011-08-19). 'Virtua Tennis 4 Serves PS Vita-exclusive Features, VT Apps'. Retrieved 2018-01-09.
- ^Mie Kumagai (2012-02-16). 'How Virtua Tennis: World Tour Edition Uses The PS Vita Cameras'. Retrieved 2018-01-09.
- ^Alex Sloane (2012-06-28). 'Virtua Tennis Meets Andy Murray And Serves Up Summer Competition!'. Retrieved 2018-01-09.
- ^'PlayStation Vita Games by Category > Sports > Individual > Tennis'. GameFAQs. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (PS3)'. GameRankings. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (Xbox 360)'. GameRankings. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (PC)'. Metacritic. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (PS3)'. Metacritic. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4: World Tour Edition (PS Vita)'. Metacritic. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (Wii)'. Metacritic. CBS Interactive. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 (Xbox 360)'. Metacritic. CBS Interactive. Retrieved 2018-01-09.
- ^Vítor Alexandre (2011-05-23). 'Virtua Tennis 4 - Página 2' [Virtua Tennis 4 - Page 2]. Eurogamer (in Portuguese). Retrieved 2018-01-09.
- ^'Virtua Tennis 4 Review'. IGN. News Corporation. 2011-05-10. Retrieved 2018-01-09.
- ^'Virtua Tennis 4 Review'. GameZone. 2012-05-04. Retrieved 2018-01-09.
- ^Mark Walton (2011-05-11). 'Virtua Tennis 4 Review'. GameSpot. CBS Interactive. Retrieved 2018-01-09.
Even though it’s the fifth of the series, Virtua Tennis 4 is - for better or worse depending on your affection for Sega’s tennis games - still very much what we remember playing in the arcade ten years ago. It relies on simple, arcadey mechanics rather than the simulation-based play 2K’s Top Spin series is famous for. In fact, you only really need four buttons (up from VT2009’s three!), a joystick, and a basic understanding of geometry to feel like a master. It’s a system that has transcended the sport, appealing even to those out there who think Federer is that guy who played for the Red Wings. That’s all well and good, but fans are eventually going to start expecting new and exciting things. Too bad VT4 isn’t different enough to warrant a purchase, and due to its slower and less responsive gameplay, actually causes us to worry about where the franchise is headed.
As we touched on before, newcomers will have no trouble learning the swing of things. Aside from the use of the dedicated topspin, slice, and lob buttons, the key to victory lies in moving your player to the right spot in order maximize your power and outmaneuver your opponent. New to VT4 is the Super Shot, a reward for filling a meter at the top of the screen with play that matches your character’s style. Once your meter is full, pressing A will allow you to hit a power shot from any position in the court. It’s a fun tool, but ultimately useless, as the meter fills way to slowly to be a determining factor in any match.
Above: 360/PS3 screenshot
The world tour mode has been revamped again, though less because Sega had a brilliant new idea and more because the developer has never been able to create a career mode worth keeping. That trend continues here with a nonsensical board game format, where you draw from three randomly numbered “move tickets” to determine how many spaces you’ll advance that day. Sometimes you’ll land on one of the wacky minigame training sessions that the Virtua Tennis series is known for. Other times you’ll land on a practice match or a big tournament. And every so often you’ll land on an uh-oh spot that forces you to drop your wallet and lose half your earnings. The point is to move all the way around the world as you train, play tournaments, and work your way to number one. But the ticket system causes you to miss crucial tournaments and training sessions, leaving you unprepared when the majors roll around.
Wacky layouts aside, the biggest issues we had were with the gameplay mechanics. Having just recently replayed a bit of Virtua Tennis 3 and Virtua Tennis 2009 for comparison’s sake, we found Virtua Tennis 4 to be slower, less precise, and less responsive. More than in past games, your pace of shot relies on you getting into position and charging (holding) the shot button and the directional input to determine how hard and how angled your shot will be. In fact, no matter how long you hold a directional input, you will never get the same angles you could in past games. As a result of these things, and the fact that your player moves more slowly than ever, it can be nearly impossible to turn the tables on a rally if you’re on defense.
Above: 360/PS3 screenshot
On-screen player reaction speed has also been reduced. This means that no matter how quickly you react with button presses, your player will have trouble pulling off those last-minute saves or reflex volleys. And much like the groundstrokes, volleys don’t have much stick unless you charge them - which as anyone who’s played tennis will know, makes little sense.
The last nagging issue is the discretionary self-movement of your character. You’ll often see oddities like Federer automatically running around his forehand to hit a backhand, or players moving forward that hit a weak half-volley on a ball that you would normally crush at waist level. If you didn’t understand any of the last sentence then you may not be that phased by the changes. But it’s definitely something to consider for anyone who’s played tennis before (real or Virtua).
Above: 360/PS3 screenshot
Online mode returns with a new and improved matchmaking system. Instead of staring at the screen while you wait for an opponent, the game allows you to run through arcade mode as it searches for a match. Once a match is found, your arcade game will be interrupted and the online game will begin. This is a great system, but once your online match is over you can’t pick up exactly where you left off in arcade mode. You’ll have to start the round over.
Connections were generally good and there weren’t too many dropped matches or lag issues during our sessions. However there were a few online-only problems that presented themselves. The serve meter during online play is broken: your input is always significantly delayed making a max serve nearly impossible to pull off. You’ll also be forced to watch a replay after every point - an inconvenience that will wear heavily on your patience if you plan on spending the majority of your time online.
Above: 360/PS3 screenshot
What you won’t be spending a lot of time with are the restrictive motion controls. The Wii Motion Plus does a fairly good job recognizing and translating your topspin and slice motions as well as the intended direction of your shot (dependent on how early or late your swing is). But the movement of your player is fully automatic; there is no option to move your player with the Nunchuk. Since you don’t have full access to all facets of gameplay while using motion control, only two modes are available - exhibition and party mode (minigames).
At its core, Virtua Tennis 4 remains a game that can be casually enjoyed by anyone, but for the more serious tennis crowd, it feels outdated and even unresponsive at times. Parasite in city save file. Here’s hoping Sega goes back to the drawing board, because a slightly updated roster and tacked-on motion controls aren’t nearly enough to revitalize this established series.
Jun 30, 2011